New Player Info

A number of years ago, after a great storm, a small group of children washed up on the shore of the coastal village of Soporus. The group was varied and lashed to a large post. They were nursed back to health at the Edgefield Farmer’s house and eventually they spoke. The children spoke of a storm with ghosts on the wind, the ship breaking into pieces, of being bounced by the wild sea full of sharks, and then of waking up in Soporus, but none had any memory previous to that night.

Soporus is an isolated village cut off from the outside world. The village sits on a small bay full of dangerous tides and reefs. On each side is sheer rock made slick by the seaborne mists and fog. To the east is a narrowing valley leading up to forested hills. Beyond that is an impassable stone wall.

No passage is possible out of the bay, despite the best efforts of some of the villagers, and the village is partially dependent on the bits and bobs from shipwrecks that wash up on their shores.

For about ten years the storm children were raised on lady Edgefield’s farms alongside her own children. The story begins just after they all have come to an age of apprenticeship.


This will begin as a 0-level game where the players determine their vocation through gameplay. Also, due to time constraints, a good bit of the beginning will be handled by email. This may not be your thing and that’s OK. Maybe you’ll want to join us as a more experienced character later.

Each player takes the following steps to make a character:

  • You can choose a race, name and basic description (height, weight, etc…)
    • The information above takes the place of background, and your character is the relative age of a 16-17-year-old human.
  • Roll 3d6 for each attribute, with a minimum of 7. If any roll is less than 7, the minimum is used instead.
    • Arrange the results how you like among the basic stats (Str, Dex, Con, Int, Wis, Cha)
  • The following races are available: human, elf, half-elf, dwarf, halfling or half-orc.
  • Racial adjustments are not initially applied, and cultural abilities will only be half-remembered and come back over time. For example, dwarves do not get combat training, tool proficiencies, languages, or stonecunning. These traits will likely appear at the appropriate time, but not initially.
  • No class is chosen at this time.